#341: Regissere i 360 grader
#334: VR/AR som verdiskaping
Adrian Lervåg Skår
#232: Morgendagens spillopplevelser
Fra PAZZING AS
#177: Industriell bruk av AR
Fra SHM Solutions/SHM aReality
#153: Vått, Vilt og Virituelt
Fra Institutt for Bygg og Mijølteknikk, NTNU
#106: Fremtidens smarte glass
#107: Hva er forskjellen på VR, AR & MR?
Fra Vixel AS
#074: Utvidet virkelighet (AR)
#004: Verdens beste VR-klynge
Fra Hamaregionen utvikling
#003: Slik kan VR revolusjonere skolen
Kari Olrud Moen
Fra VR Education
#001: Hva er greia med VR?
Silvija Seres & Sunniva Rose
#009: Det nye digitale samfunnet
Fra Digitalt Byliv
#008: VR — arkitektenes nye plattform
#007: Europas største gaming-senter
Fra House of Nerds
#006: Historiefortelling med VR
Fra Stargate media
Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment. It incorporates mainly auditory and visual feedback, but may also allow other types of sensory feedback like haptic. This immersive environment can be similar to the real world or it can be fantastical. Augmented reality systems may also be considered a form of VR that layers virtual information over a live camera feed into a headset or through a smartphone or tablet device giving the user the ability to view three-dimensional images.
Current VR technology most commonly uses virtual reality headsets or multi-projected environments, sometimes in combination with physical environments or props, to generate realistic images, sounds and other sensations that simulate a user’s physical presence in a virtual or imaginary environment. A person using virtual reality equipment is able to «look around» the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting of a head-mounted display with a small screen in front of the eyes, but can also be created through specially designed rooms with multiple large screens.
VR systems that include transmission of vibrations and other sensations to the user through a game controller or other devices are known as haptic systems. This tactile information is generally known as force feedback video gaming and training applications.